Quick Beginner’s Guide to PC Wargames
May 19, 2008
#1. Your mission-
#2. Your forces-
Learning how to best use the units at your disposal is a major part at becoming adept in wargaming!
#3. Reconnaissance-
The best way to guess at what your enemy’s plan is, is to put your own “lighter” units, usually geared for this purpose, into positions which allow you to watch the moves they are making. Scouting an enemy position can reveal weak points, and also where their forces are concentrated, both of which can be vital knowledge for achieving victory. If you can see your opponent making an advance that they think is concealed, you can set up a nasty ambush for that advance and not only wreck his day, but potentially disrupt his plan badly enough to prevent him from winning. On the reverse, proper reconnaisance could also detect an ambush waiting for your own forces, which could then be dealt with, reducing his own forces while bringing you own to bear as planned.
#4. Time, tied in with Terrain-
While this one sounds obvious, it’s one of the most overlooked by novices- I know I didn’t use it to my advantage! In most wargames, “time” is usually measured in how many turns you have to complete your objective, and for many new players, it seems as if there just isn’t ever enough. I remember for the longest time in my games, I’d end up unleashing a risky, sometimes suicidal assault way too early in the game due to believing the turn limit was forcing me into such a plan, or thinking I wouldn’t have enough time left if I moved my forces into their proper positions first. Part of this was due to being too impatient to really read and utilize the terrain to my advantage. Thoughts such as “I’ll have to go a few hexes out of my way to use that road, and then it’ll only allow me a few extra hexes per turn, surely that isn’t worth the hassle and I might as well just keep plowing through this forest instead” were pretty common, and so I ended up having my poor virtual soldiers charging machine gun nests head on in a vain effort to take that last victory hex, which of course the damned game just wasn’t giving me enough time to do correctly. ALWAYS inspect your map before you even begin your first turn, and figure out the fastest and most effective route(s) to wherever you want to move. On the reverse, if you’re holding down a position under attack, do the same as if you were your advancing opponent, to get a better idea of where they’ll be coming from.
#5. More Terrain-
Another often confused idea is that of “Cover and Concealment”. These two are NOT the same things! “Cover” generally means a protected hex/position, maybe in a forest or behind a wall/fortification, etc. Cover generally conceals as well, but concealment does not always double as “cover”! The best analogy of this that I’ve heard ties in with Paintballing. Imagine if, during a paintball match, you wanted to sneak up on the opposing team. Crawling behind a bush could make for excellent cover so long as you’re quiet, as the bush could block the view of anyone who would otherwise see you. However, if someone were to hear you crawling around and start firing away into the bush, you’d learn quickly and painfully that while it did work well for concealment, the bush was a terrible excuse for “cover”. Keep this in mind, as in many wargames terrain that does work well for concealment (tall grass or etc) won’t actually give you any defensive benefit at all if fired into.
#6- Have Fun-